The Wolves of Rome

Wolves of Rome

The next interview in our series looking at NFT games on the Cardano blockchain is Wolves of Rome.

If you want to read any of our previous interviews you can find them all here.

So Wolves of Rome is an NFT Trading Card game, how does this work?

Basically the idea is to replicate the feeling of a real trading card game. Something sorely missing in Digital card games (DCGs) versus Trading Card Games (TCGs) is the ability to to trade, own, sell or give away cards, the ownership factor is lost.

Wolves of Rome is a strategic, turn based battle card game where players need to collect cards and use strategy when deckbuilding in order to defeat their opponent. It’s filled with spells, soldiers, heroes, commanders and mythical beasts all designed to help their owner attack, defend and win.

Outside of that fun, addicting core game experience there is the ability for the owner of the cards to ‘choose-to-mint’ any of the cards they have acquired, as NFTs allowing them to freely trade, sell and sovereignly own their in game assets.

Do you have to play against another NFT holder? If so, how is this facilitated?

Well simply put, no. We chose NOT to make blockchain a compulsory part of this game.

It can be played simply against another player whether or not they have any NFTs and you are not forced to mint anything in order to play the game. It does, of course, come with huge benefits when acquiring a rare card to be able to sell it, or when you’re looking to acquire and collect specific cards for your deck to embrace the blockchain – we are looking to introduce a low barrier to entry game that NFT degens can introduce to their non NFT friends that will deliver the ‘lightbulb moment’ on NFTs.

Something, fun first, that uses the blockchain and NFTs only where they add value.

The game is completely free to play and does not require the player to engage with NFTs but there are huge advantages to the player who does as they are able to trade, buy and sell cards. They can more easily put together a strategic deck or earn through selling cards they acquired in game.

But the game is essentially player versus player and players do compete against each other when playing, making for a fun, competitive environment. We do also have story modes and pv3 modes planned that are a little more relaxed and immersive.

You call the game “Play and Earn” rather than “Play to Earn”, what is the difference and why have you gone down this route?

This is such an important topic for us because it’s central to our values as a team. First and foremost we set out to make a great game that people engage with because its fun, immersive and entertaining. That should be the WHY for a gamer. Play to earn gives the impression that the core motivation for playing a game is for money, which means the games doesn’t need to be good or fun. This was a big no-no for us.

Secondly, a lot of the play to earn mechanics just felt unsustainable over longer periods of time, larger bouts of adoption and certain market conditions. We wanted to be in it for the long haul and so play & earn was our route. Basically, in Wolves of Rome you can earn card packs through gameplay, card packs have 5 random cards, one guaranteed to be rare or better. Card packs are the lifeblood of our game as they are the building blocks for a good deck and so all players need them. We allow our players to mint cards if they want to and list them on the secondary marketplace for other players to buy – this allows them to earn from gameplay. Unlike many games where you are mindlessly grinding out tokens to exchange.

What makes the game a “blockchain game” as opposed to a standard game?

The idea that players can embrace full ownership of their cards as NFTs on the Blockchain is why we are referred to as a blockchain game – but we aren’t a fully on-chain game in the true sense of the phrase – this just didn’t make sense for us from a user experience perspective. Our assets are on chain, the experience is off chain. I think as more projects strive for mass adoption, this is something we will all see a lot more of. Decentralisation is a spectrum as is being onchain.

In your opinion what does the future hold for blockchain gaming?

I think as more projects strive for mass adoption, this semi on chain games – like ours, is something we will all see a lot more of.

Decentralisation is a spectrum, as is being on-chain. I do think there is a shift toward blockchain with ownable assets and we are likely to see some big names make the shift in the next 3-5 years that will bring a lot of attention and awareness to the space. Once gamers see how this is so much more fair to them it will spread like fire.

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